//--------------------------------------
//               PowerUI
//
//        For documentation or 
//    if you have any issues, visit
//        powerUI.kulestar.com
//
//    Copyright  2013 Kulestar Ltd
//          www.kulestar.com
//--------------------------------------

using System;


namespace Css.Units{
	
	/// <summary>
	/// Represents an instance of a floating point value.
	/// </summary>
	
	public class DecimalUnit:CssUnit{
		
		public float RawValue;
		
		
		public DecimalUnit(float value):this(){
			RawValue=value;
		}
		
		public DecimalUnit(){
			
			// It's a number value by default:
			Type=ValueType.Number;
			
		}
		
		public virtual float DisplayNumber{
			get{
				return RawValue;
			}
		}
		
		public override bool Equals(Value value){
			
			if(value==null){
				return false;
			}
			
			DecimalUnit du=value as DecimalUnit;
			
			if(du==null || value.GetType()!=GetType()){
				return false;
			}
			
			return du.RawValue==RawValue;
			
		}
		
		public override void SetRawDecimal(float value){
			RawValue=value;
		}
		
		public override float GetRawDecimal(){
			return RawValue;
		}
		
		public override float GetDecimal(RenderableData context,CssProperty property){
			return RawValue;
		}
		
		public override string GetText(RenderableData context,CssProperty property){
			return RawValue.ToString();
		}
		
		public override bool GetBoolean(RenderableData context,CssProperty property){
			return (RawValue!=0f);
		}
		
		public override string HexString{
			get{
				int value=(int)(RawValue*255f);
				return value.ToString("X2");
			}
		}
			
		public override string ToString(){
			
			return RawValue.ToString();
			
		}
		
		protected override Value Clone(){
			DecimalUnit result=new DecimalUnit();
			result.Type=Type;
			result.RawValue=RawValue;
			return result;
		}
		
	}
	
}



