using System;
using Blaze;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;


namespace Loonim{
	
	/// <summary>
	/// A raster texture which is applied to a surface.
	/// Should generally be avoided as they're fixed size.
	/// </summary>
	
	public class RasterSurfaceTexture:SurfaceTexture{
		
		/// <summary>The raw image.</summary>
		public Texture2D Image;
		
		
		/// <summary>Creates a raster surface texture with the given image.</summary>
		public RasterSurfaceTexture(Texture2D image){
			
			Image=image;
			
		}
		
	}
	
}